Isaac must race to find Nicole while combating the necromorph scourge as well as his own deteriorating sanity.ĭead Space released in October 2008 and was hailed as a horror masterpiece that blended the tense sci-fi horror of Alien with exceptional storytelling and satisfying, dismemberment-focused combat. The worst news is that your girlfriend Nicole, is stationed somewhere on the ship. These monsters have not only slaughtered most of the Ishimura’s crew, but they can also reanimate corpses. The publisher doesn’t go into details on what those improvements entail, but the narrative premise remains the same: as everyman space engineer Isaac Clarke, you’re on a mission to repair the USG Ishimura, a mining ship , only to discover it's been overrun by terrifying alien creatures called necromorphs. Besides reassembling the game with high-end lighting, textures, and assets, EA’s press release states that the game will feature an “improved story, characters, and gameplay mechanics”. The long-rumored project is being developed exclusively for new-gen consoles and PC and will give a premium facelift to Isaac Clarke’s horrific adventure aboard the USG Ishimura.ĮA's Motive Studios, the developer behind Star Wars Squadrons and Star Wars Battlefront II, is rebuilding Dead Space from the ground-up using the Frostbite Engine. Me too.Today’s EA Play presentation concluded with a bang with the reveal that the original Dead Space is getting a full-on remake. but also of how much damage am I doing to the opponent? Is my weapon actually useful against this one? How close is it to dying? That's something that to me is really interesting." Me too. "The body destruction technology that we're developing, that is allowing us to really remove the flesh off of the bones of the enemy, and to give you a good sense not only of gore. You'll be able to carve those pesky aliens up in "super-precise" ways, according to Campos-Oriola. It does look pretty cool though, at least, as far as gruesome dismemberment can be classified that way. At the time of that airing, senior producer Philippe Ducharme said: "We wanted to this because we wanted to be open with the communication, and open with how we're tackling this game. As you'll see, it isn't gameplay footage per se, it's just Isaac Clarke in an untextured environment slaying some baddies. More on the Dead Space limb-cutting system, please. ![]() Revisited areas won't be free of enemies like they were in the original, and an "intensity AI" will improvise additions to scripted scares by adding surprise necromorph attacks and meddling with the ship's lights. Some new fusebox-based puzzles mean, for example, that you have to make your progress scarier by shutting off the lights to activate an elevator. Now, he can float around with suit-mounted thrusters like in the sequels. That said, there are some interesting new additions, too: in the 2008 original's zero-G sections, Isaac could only clomp along the Ishimura's plating with his boot magnets. As our own Tyler Wilde wrote in his Dead Space remake preview, it's a pretty faithful update of the original game, down to the video calls with Isaac's girlfriend and the crewmates of the Ishimura, the magnetic physics puzzles of plugging big batteries into battery-shaped holes, and the hallmark audio logs and corpse dioramas of late-'00s environmental storytelling.
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